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desalasworks presents:

a portfolio of work by steven de salas

Stuart

Building real-time core backend infrastructure for Pan-European delivery logistics.

 

Steven helped build and launch Stuart’s mobile backend streaming functionality providing realtime platform updates, routing millions of delivery requests every week across 100s of European cities. Helping Stuart maintain its reputation for hyper-reliability as well as introducing improvements to company-wide engineering, QA and security practice.

Tech Stack

Redis PubSub, Event-based architecture, WebSocket protocol, Node.js, Express, TypeScript, OpenAPI, Kubernetes, AWS, DevOps, Prometheus, Thanos, Grafana. Kafka. Auto scaling. Graceful shutdown. Test automation. K6. SonarCloud. ZAP Scan. Authentication. JWT. ECDSA Web crypto API, Observability dashboards. Mentoring.

Key Deliverables

The mobile app team was looking to scale its functionality but was being held back by slow progress. The key deliverable to unblock them was to extract the core message streaming functionality so that it could be iterated and built upon, by putting it into a separate Kubernetes hosted service, built using Node.js and TypeScript and WebSockets, with Redis as the pub/sub fanout mechanism.

The project was a success. Delivered on time and within budget while leading a small team of engineers. In addition to the project goals Steven also worked on creating several other APIs (feature flags, device log streaming) and made company-wide improvements to DevEx, QA and Security practice.

Feedback

Here is feedback on Linkedin. From Pau Picas, Sergi and Rafa!

Steven is an outstanding engineer. In the short time he was at Stuart, Steven was able to ‘hit the ground running’ and made a significant contribution by implementing a notification system to allow the real-time processing of delivery requests in the mobile app. This ensured that critical data was reliably processed, and performance-tested at scale, paving the path for us to reliably scale our platform.

Steven’s technical proficiency in Node.js and backend APIs, coupled with his ability to collaborate across teams, made him an invaluable asset. I highly recommend him for any role that values innovation, problem-solving, and teamwork.

 

It was a great pleasure having you onboard. Thank you for all your great contributions and leadership Esteban!

Esteban is just awesome. My experience working with him is really positive.
I am extremely confident that he will make a great impact wherever he is helping other people achieve their vision.

 

Get in touch

If you wish to hear more about this project, please feel free to reach out on the links below.

Newcross Healthcare

Overview

Steven spent 18 months working as Lead Engineer for HFA team. “Uber for healthcare workers”. Processing payments for thousands of health workers in both home and residential care setting. Focused on performance and stability fixes, CICD pipelines, upskilling new engineers, removing blockers, backend deployments and troubleshooting/extending system.

Technology Stack

Express, FeathersJS, Kafka, Sequelize ORM, Promises, Asyc/Await, ES2021, RESTful APIs, Jest, React, Babel, Webpack, Redis, RabbitMQ, SQL Server, DB Replication, Bitbucket, Github Actions, Monorepos, Docker, Kubernetes, Test Automation, GitOps, DevOps, Jenkins, Bash, AWS, EC2, S3, SQS, Serverless, Lambdas, CloudFront, CloudFormation, SNS, IAM, Load Balancing, SonarQube, SSL/TLS Certificates, New Relic Analytics. OAuth, Single Sign-On. Performance optimization. Debugging Production. Code Reviews and mentoring.

Key Deliverables

Steven joined Newcross at a critical time of change. The initial intention was for him to continue the work of previous engineers in a small team maintaining a highly impactful healthcare platform that helped to improve people’s lives and was very much in demand. However it quickly became evident that the tech debt accumulated over years made the platform hard to maintain, let alone grow the business.

Steven went from being a Senior Engineer in a team of 2, to interviewing and leading a team of 10 engineers and testers. All the while helping to mentor and upskill new hires, removing blockers, automate deployments, track down issues in production, improve the platform to make sure it was performant and reliable, and being responsible for cross-functional collaboration.

Feedback

Here is feedback on Linkedin.

Working with Steven was great. He joined Newcross at a critical time and quickly became an essential part of the backend team. He then took charge of our platform backend and made significant contributions towards performance improvements, build automation, bug fixes and setting up a strong engineering practice within the team. He also helped in laying the foundations of migrating Monolith to Microservices. Very happy to recommend him.

Esteban is one of the most inspiring engineers I’ve ever worked with. His “Sherlock Holmes”-esqe team presentations, where he tracked down the most elusive bugs, were legendary at Newcross and had people actually applauding! Incredibly smart and a genuine pleasure to work with, his superpower is inspiring and lifting the whole team around him. I can’t recommend Mr De Salas highly enough.

 

How to Build a Cross-Platform Metal Detector App

coin-detector-xplatform-600px

Did you know that your smartphone has an in-built magnetometer to power its compass?

The earth’s magnetic field is big but not particularly strong, and that means that the magnetometer in your phone is sensitive enough to detect small ferrous metal objects such as a coin, a large nail or a piece of cutlery which also generate small magnetic fields of their own. In other words YOU DONT HAVE TO GO AND BUY A METAL DETECTOR, you’ve ALREADY GOT ONE INSIDE YOUR PHONE! We just have to unlock its potential.

Do you want to try a bit of hacking?

In this post, I’m going to show you how you can build your own cross-platform metal detector app for BOTH  iPhone and Android phones, this app will interface with the magnetometer hardware in your phone and notify you of any ferrous metal or magnetic objects nearby.

This should take from 30 mins to 2 hrs of your time for either platform and depending on the speed of your internet connection, perhaps longer if you have bad luck and something doesn’t work straight away.

Introducing Cordova (or PhoneGap, for Adobe fans)

The Apache Cordova project is an open source initiative aimed at bundling a HTML page (ie `index.html` – such as the one below) into a native app that will work across just about every smartphone device. This is great news because it means that with you only need to code your app once and it works on multiple devices!

# index.html

<html>
<head><title>My First App</title></head>
<body>
<button onclick=”alert(‘World’)”>Hello</button>
</body>
</html>

PhoneGap is the same thing, but with a snazzier name trademarked by Adobe (the Photoshop people) and with an online service that gives you a wizard-like interface for building apps so you dont have to deal with obscure command line errors, but then you have to pay Adobe for the favour.

So what does this ‘Cordova’ thingy do for me?

Using Cordova means that you don’t have to know how to setup a mobile app project because its all done for you! Cordova will basically generate all the folders and files you need to get started with a basic HTML ‘Hello World’ app for each platform.

Cordova also has a powerful ‘plugin’ framework that allows access to the phone’s hardware, in this post we will be downloading 2 different plugins to unlock the Magnetometer and Vibration functionality inside your phone.

To get started with a Cordova app you need to install NodeJS (http://nodejs.org) which is a powerful javascript command line tool that Cordova uses to do most of the donkey-work for setting up your project.

The Code

Go have a look at the following ‘index.html‘ file in Github, it contains all the code you need for a basic magnetometer app:

https://github.com/sdesalas/cordova-magnetometer-app/blob/master/www/index.html

Save it to your computer:

1. Right-click on ‘Raw‘ button
2. Choose ‘Save link as..’ on the context menu
3. Put it somewhere sensible where you can find it

Hey, this is HTML right?

Correct, that means your browser can open it.

Double click to open it on a browser. You should get something like this:

Err.. Why?

Well, your mobile has a magnetometer in it your PC doesn’t. So all you’ll get out of it in a desktop browser is a ZERO reading.

And thats ok, it just means everything is working as expected.

 

The Android App

What You’ll need:

1. A PC or Mac with NodeJS, Java (JDK7) and Android Studio installed.
2. An Android (4.0+) device and USB cable for testing.
3. Basic understanding of a command line interface (you can navigate between folders).

CORPORATE FIREWALLS: Note that the steps below may not work behind a corporate firewall, you may need extra steps to set up internet access via a corporate proxy.

You’ve already installed NodeJS right? If its a old version (older than 0.11) you might want to download the latest and re-install it.

Ok, next you will need Java JDK 7 installed and Android Studio, these are needed to create a native app for Android. You can get them on the following links:

JDK7: http://www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1880260.html -> Remember x86=32bit, x64=64bit

Android Studio: https://developer.android.com/sdk/index.html

BEWARE: after installing/running Android Studio, it will want to dowload the latest Android SDKs (the bits of functionality that enable your PC to talk to the phone hardware), this can take anywhere from 10 minutes and up to a couple of hours over a slow internet connection.

Installing Cordova

We are now going to install Cordova and create an Android project.

Open up a command line window and type :

> npm install -g cordova

Creating the Android Project

Next, navigate to your projects folder and create a new cordova project with android support:

> cordova create magnetometer my.magnetometer magnetometer
> cd magnetometer
> cordova platform add android

If all goes well, this should have created a bunch of files and folders (ie a project structure) within your ‘magnetometer’ project folder, you should be able to see them using a file explorer:

Copying our Metal Detector Code

The folder ‘www‘ contains our web code. Here is where we’ll be placing the index.html file that we downloaded before.

Building the App

Go back to the command line and run an extra couple of commands to ‘unlock’ the vibration and magnetometer functionality on your phone.

> cordova plugin add cordova-plugin-vibration
> cordova plugin add cordova-plugin-magnetometer

Next we are going to ‘build’ the app, so you can use it on your android phone. We need one more cordova command to ‘prepare’ the app:

> cordova prepare

Then follow these instructions:

1. Open Android Studio
2. On the Welcome Prompt. Select ‘Import Project’
3. Click on the ‘platforms\android’ folder inside your project.
4. Press ‘OK’.
5. Press ‘OK’ again if you get an extra prompt about Gradle settings.
6. Wait for the progress bar to finish.

This will create an android project, next we will build the APK file that can be used to run the magnetometer app on your phone.

Make sure you’ve waited until all the progress bars are finished before the next steps.

1. Android Studio will need to get all required Java libraries that the project depends on, this usually takes some time. Did you really wait until all progress bars and loading messages were finished?
2. Ok, click on the ‘Play’ button at the top menu as per screen below.
3. This will trigger a build using Gradle. You can see the progress on the ‘Gradle Console’ window.
4. When ready, a popup will appear asking if you want to run the emulator. DO NOT press OK here. It will grind your computer to a halt. Just press ‘Cancel’ on the popup.

Installing the App on your Android Phone

Next we are going to email ourselves the completed app.

1. Navigate to your ‘magnetometer’ project folder using the file explorer.
2. Click ‘platforms’ -> ‘android’ -> ‘build’ -> ‘outputs’ -> ‘apk’
3. Find the file ‘android-debug.apk

4. Next. Email it to yourself.
5. Go to your Android phone.
6. Open ‘Settings’ > ‘Security’
7. Turn ON ‘Unknown Sources’ (you can turn it back OFF later)
8. Open your email, click on the attached ‘APK’ file.
9. You should then get an installation screen as per below.

10. Go to your Apps and look for ‘magnetometer’, then open it.
11. READY! Start finding some metal objects!

The iOS App

What You’ll need:

– A newish Mac with NodeJS and XCode installed
– An Apple Developer membership (US$99)
– An iPhone (4.0+) and USB cable for testing.
– Basic understanding of a command line interface (you can navigate between folders).

Installing Cordova

1. Make sure you have NodeJS installed and its at a reasonably new version (0.12+).
2. If you need to update the version of node. Do it following this article.
3. Open a terminal window (Look for the ‘Terminal’ app in Launchpad)
4. Type the following command to install Cordova :

$ sudo npm install -g cordova

5. You’ll be prompted to enter a password for your user account (on the mac).
6. There will probably be some warnings when installing Cordova (“WARN”), you can safely ignore these. If you get any “ERROR”s they are a bit more of a problem and will need attention before continuing. Type the errors into Google for help.

Creating the iOS Project

Once Cordova has been installed, we are going to create the project structure for our magnetometer project. Firstly, navigate to your projects folder. The commands to use are :

$ cordova create magnetometer my.magnetometer magnetometer
$ cd magnetometer
$ cordova platform add ios
$ cordova plugin add cordova-plugin-vibration
$ cordova plugin add cordova-plugin-magnetometer

Copying our Metal Detector App Code

This should have created your project structure as per following screenshot. Make sure you delete the contents of the ‘www’ folder and replace them with the ‘index.html’ file you downloaded earlier.

You will then need to run the following command on your ‘magnetometer’ folder to ‘prepare’ the files (it will copy the ‘index.html’ to the XCode build folder).

$ cordova prepare

Building the iOS App

And now we can continue to XCode by finding the file ‘magnetometer.xcodeproj’ inside our project folder (look inside the sub-folder ‘platforms’ and ‘ios’). Just double-click on it and it will open (if you have XCode installed).

Make sure you are signed in as an apple developer. Joining costs US$99. You cannot drop an app on your iOS device without one of these:

1. Go to ‘XCode’ (on the top menu)
2. Select ‘Preferences…’, then ‘Accounts’
3. Click the plus (+) sign to add an account
4. Enter your Apple Developer email and password

Running the App on your iPhone

Then just go and run the app! This bit is even simpler than for Android!

1. Connect your iPhone to your Mac using the USB cable.
2. Select your iPhone as the device ‘target’ on the top menu
3. Press the ‘Play’ button to run the build.

And VOILA! Now start finding some metal with your iPhone!

And thats IT!

That concludes my post for today, thanks for taking an interest. I hope you didn’t have to bang your head against the keyboard too much to get this working.

Please feel free to write your comments and experiences below.

If you liked it then you are welcome to shout me a beer or help me out by sharing it with your friends and colleagues.

BYE!!!

Tasmanian Convict Finder

Browse and search through detailed records of 85,000 convicts transported to Tasmania and those convicted locally through the convict system (1803-1893).

tasmanian-convict-finder

This app uses publicly available data from data.gov.au provided by LINC and the Department of Education in Tasmania, as well as newspaper articles sourced from the National Library of Australia.

It is cross-platform and available in both iPhone and Android version.

google-play-en@2xapple-app-store-icon

 

Research your Ancestry

The app provides a useful reference for anyone seeking to find out more about the convict history of this beautiful island in Australia, and is a handy pocket guide for people researching their ancestry.

tasmanian-convict-finder.workflow

Initially built as an entry into Govhack 2015, this app was completed though unfortunately not in time to join the prize lists.

MBTA mTicket

A 6 month cross-platform (iOS and Android) mobile app project for Masabi, a specialist mTicketing company based near London Bridge. The MBTA mTicket application was launched in the Android and iPhone app markets in November 2012, and was a complete success grossing $1 million of sold tickets in the Boston Rail network for the first ten weeks of operation.

MBTA mTicket in the Google Play store.

MBTA mTicket in the Google Play store.

Developing the Front End User Experience

The project focused on building the User Interface for the application, this was done as a HTML5 /JavaScript UI due to the inherent advantages in being able to share code across different platforms. During development, we regularly tested against Android, iOS, BlackBerry, Symbian WebOS and Windows Mobile.

MBTA mTicket Payment Walkthrough

The process for purchasing tickets is straight forward, no complicated steps or black magic.

To purchase a round trip ticket to/from Boston the steps are:

1) Click ‘Buy Tickets’
2) Choose a ‘From’ and ‘To’ Station from the list.
3) Choose a ‘Round Trip’ ticket
4) Choose an existing card (the app stores a payment key after the first time).
5) Enter the Card CVV

mbta.workflow.new1

6) Review your purchase
7) Press ‘Pay Now’
8) DONE!

mbta.workflow.new2

Once the transaction goes through, the ticket is loaded into the My Tickets section. You now have two round trips to Boston waiting for you.

These last few panels are a shot of your ticket. The rectangle at the top shows the current time, the time block moves back and forth, and the three blocks are multi-colored. The color scheme changes on a daily basis according to a scheme that the conductor knows. Once the ticket is used it changes into a grey scheme. The conductor when he approaches will generally glance at the screen, nod with a “thanks” and put a paper slip in the holder above your head. Done.

mbta.workflow.new3

MBTA mTicket in the News

These are some of the online articles that were published before and after launch:

Apr 23rd, 2012

MBTA and Masabi team up for first smartphone rail ticketing system in the US, launching in Boston this fall

Jul 12th, 2012

New York MTA announces smartphone-based ticketing trials aboard Metro-North Railroad


July 11, 2012

New Smartphone App Could Replace Railroad Tickets


Nov 12, 2012

MBTA & Masabi Launch US` First Smartphone Commuter Rail Ticketing System

Jul 11, 2012

Digital train tickets to replace paper for some NY commuters


November 27, 2012

mTicket: MBTA releases mobile ticketing app at South Station

December 04, 2012

mTicket: T reports $225,000 in mobile app ticket sales since November launch

January 15, 2013

mTicket sees $1 million in commuter line sales


November 21st, 2012

What Bostonians Are Thankful For

November 27th, 2012

Mobile Ticketing Coming to MBTA Boats & More Commuter Trains, Riders Can Purchase Monthly Passes


Customer Respose

The MBTA mTicketing app went on to become a huge success shortly after launch. Customers reported a ‘seamless experience’ with ‘great usability’, ‘very convenient’, ‘neat & efficient’ etc.

These are some of the responses the MBTA customers tweeted shortly after launch: